Here are two links to articles discussing on how to market your iPhone game:

  • How to use Twitter, Facebook and YouTube to market your mobile games
    Recent months have seen an explosion in developers and publishers using social media to connect with consumers, media and each other.

    Some have done it well. Others are a bit unsure. And a fair few are (metaphorically) doing their best John Travolta steps and wondering why their family and friends are all laughing at them.

    With that in mind, here’s our stab at a five-pronged social media strategy for mobile games companies – how you can use Facebook, Twitter, YouTube and your own blog to market your mobile games, and how they should work together (that’s the fifth prong).

  • Marketing Your App is More Important than You Think
    What I experienced was the effects of the new multichannel model where the developer has had to become a social media explorer, pushing into every nook and cranny of the social web.  From gamer forums to niche blogs by 12 year old app reviewers (they do exist), developers risk ignoring these communities at their own expense.  With users fatigued by so much new product noise, it is easy for an unmonitored launch to go unnoticed by these users.

A new issue of the The Pragmatic Marketer digital magazine is available here.

It has some interesting articles and is worth a read. Here is the contents:

  • End Boring Marketing Now
    Creating a World Wide Rave, in which other people help to tell your story, is a way to drive action. You can create the triggers that get millions of people to tell your stories and spread your ideas. But first, you’ve got to lose control.

    Some interesting quotes:

Creating a World Wide Rave, in which other people help to tell your story, is a way to drive action. One person sends it to another, then that person sends it to yet another, and on and on. Each link in the chain exposes your story to someone new, someone you never had to contact yourself! It’s like when you’re at a sporting event or concert in a large stadium and somebody starts “the wave.” Isn’t it amazing that just one person with an idea can convince a group of 50,000 people to join in? Well, you can start a similar wave of interest online, a World Wide Rave. You can create the triggers that get millions of people to tell your stories and spread your ideas.


For your ideas to spread and rise to the status of a World Wide Rave, you’ve got to give up control. Make your information on the Web totally free for people to access, with absolutely no virtual strings attached: no electronic gates, no registration requirements, and no email address verification necessary.

You need to think in terms of spreading ideas, not generating leads. A World Wide Rave gets the word out to thousands or even millions of potential customers. But only if you make your information easy to find and consume.

  • I Know Nothing about Product Naming (but that Doesn’t Stop Me from Doing It!)
    As a marketer for a new product, naming is something you may have to do even though you know nothing about it. There isn’t a magic formula for creating a good product name, but a well-considered, rational process for picking the least awful name out of all of the possible awful names out there is better than anyone’s gut feel – and, frankly, the best you can do.
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