Getting rich with indie game development?
March 25, 2009
Have you ever been interested in concrete sales figures of one of those one-man-show games sold in the app-store? Then you might be interested in Owen Goss’ blog entry. He is giving some figures and a chart showing the sales of his game Dapple over the first month. According to the data, he sold about 131 copies in the first 24 days but, according to his calculations, need to sell 9,150 copies to break even. So, there is still some way to go. But concluding from the following posts, there should be a good chance that Dapple will sell very well.
Some other figures are provided by Spiderweb Software. In his blog posts (Part 1, Part2) Spiderweb Software’s founder gives some insights in the costs for developing his game Geneforge 4 for Mac and PCs as well as the sales figures. It is worth reading, especially if you are thinking about to get into this business yourself.
