Creative Funding

April 30, 2009

Adapt a line of codeIn times of the crisis, some people become really creative in funding their project or company. As an example, Miro, a free HD video player, started just recently with an initiative to let users adopt lines of their source code for a monthly payment. A great idea and also nicely setup in their Miro Adoption Center.

And of course, the right idea to let people spread the word about it. :-)

If you are interested in Google’s business model, the two slidesets below, put together by the consulting firm FaberNovel and linked from TechCrunch will be just right for you.

Everything you always wanted to know about Google… But were afraid to ask

Why Google could die… maybe not now, but tomorrow

Have you ever been interested in concrete sales figures of one of those one-man-show games sold in the app-store? Then you might be interested in Owen Goss’ blog entry. He is giving some figures and a chart showing the sales of his game Dapple over the first month. According to the data, he sold about 131 copies in the first 24 days but, according to his calculations, need to sell 9,150 copies to break even. So, there is still some way to go. But concluding from the following posts, there should be a good chance that Dapple will sell very well.

Some other figures are provided by Spiderweb Software. In his blog posts (Part 1, Part2) Spiderweb Software’s founder gives some insights in the costs for developing his game Geneforge 4 for Mac and PCs as well as the sales figures. It is worth reading, especially if you are thinking about to get into this business yourself.

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